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China’s robots race ahead

Aug 31, 2026  Twila Rosenbaum  17 views
China’s robots race ahead

Bots were breaking records and breaking down at Beijing's World Humanoid Robot Games. The five-day event, which wrapped this week in Beijing, brought high drama—and it brought it well. One robot, made by smartphone maker Honor, lost a leg mid-sprint, while others tripped in a flurry of sparks. Another finisher ran straight into a crash mat, bounced off it, and promptly burst into flames. In the weightlifting, one robot lost its balance beneath a modest barbell and toppled inexorably into the judges' table, arms cartoonishly aloft. Robotic cheerleaders tumbled and stumbled through routines, while a separate bot fell off a platform in circumstances that, had it been human, might have looked suspiciously like it was gawking at the performers.

How it started

This was only the second World Humanoid Robot Games, though it was already far bigger than the inaugural event last year. Unlike this year, last year's records were paltry. The winning 100-meter sprint was a glacial 21.50 seconds and the highest standing high jump was just 0.95 meters. In keeping with China's habit of turning robots into public spectacle—from intricate dances at a Spring Festival Gala to demos at major tech events—both this and last year's games were staged in Beijing's National Speed Skating Oval, a former Olympic venue.

And a spectacle it was. At most sporting events, contestants losing limbs, careening into walls, catching fire, and regularly being carried away on stretchers—oh, and did we mention catching fire?!—would probably be grounds to stop proceedings. At the Humanoid Robot Games, it was par for the course.

Fire aside, the games were unusual in other ways too. Alongside familiar events like sprinting, football, boxing, and weightlifting were more unusual competitions in bed-making, parcel delivery, shelf stacking, clothes folding, and hammering nails. Aptly, there was a firefighting contest too. These less standard offerings spoke to the real purpose of the games: getting robots out of the lab and into the messy real-world environments their makers hope they will ultimately work in. And China is making no secret of wanting to lead the way.

The event also highlighted China's broader industrial strategy. For years, the Chinese government has identified humanoid robotics as a key area for technological self-reliance and economic growth. National and municipal policies have funneled significant funding into research, development, and public demonstration projects. The World Humanoid Robot Games are part of a larger pattern of state-backed showcases designed to accelerate innovation, attract talent, and position Chinese firms at the forefront of the global robotics race. Unlike traditional sporting events, these games blend engineering exhibition, corporate marketing, and policy signaling, making them a uniquely revealing window into the country's technological ambitions.

How it's going

For all the spectacle and drama, the games show there has been massive progress in robotics in recent years. Records fell, with one humanoid running the 100-meter sprint in 9.39 seconds, beating Usain Bolt's 2009 world record—before lowering its own mark to 8.86 seconds just days later. Another bot reached 2.88 meters in a standing high jump, nearly half a meter above the human high-jump record that has stood since 1993. Those performances are almost unrecognizable compared to robotics competitions a decade ago, when even the most advanced machines struggled to stay upright.

But the games also show how far there is to go before humanoids are actually useful in the real world. The flashy, video-friendly sporting events were impressive, but the more mundane tasks were less thrilling—picking up soybeans with tweezers, block-building, or powder-weighing are unlikely to become Olympic mainstays anytime soon. While many events required robots to operate autonomously—including gymnastics, football, tug of war, table tennis, and some track events—others allowed for human assistance via teleoperation, albeit with a scoring penalty. The dexterity being displayed certainly points to genuine and impressive hardware improvements, but there is still a long way to go before these machines can operate reliably on their own in places like factories or homes.

The gap between flashy athletic feats and practical functionality is a central challenge for the entire humanoid robotics industry. Running fast or jumping high can be achieved through powerful actuators and clever control algorithms, but tasks like folding clothes or assembling components require fine motor skills, tactile sensing, and robust decision-making in unstructured environments. These are far more difficult to master. Several machines at the games could sprint and leap, yet they struggled with relatively basic chores, and many needed remote human guidance in the more complex events. That observation underscores the lingering gap between demonstration and deployment—one that companies and researchers are racing to close.

Another striking feature of the games was the sheer number of robots that failed in spectacular ways. Engineers and hobbyists have long relied on failure videos to learn from mistakes, and the Beijing games provided no shortage of teachable moments. A robot that lost its leg mid-sprint revealed structural weaknesses under high-speed load. A machine that caught fire after bouncing off a crash mat pointed to potential battery and thermal management issues. The willingness to let robots compete in public, and let failures be captured for millions to see, reflects a company culture that prizes rapid iteration over perfect first attempts. It also generates useful data for engineers working on the next generation of machines.

What happens next

Beijing has not yet confirmed a third Humanoid Robot Games, but given the government's enthusiasm for the industry, it would be surprising to not get another installment. The city has already confirmed another humanoid half-marathon for April, and the country plans to open its first robot-run hotel next year. These events and initiatives are not just publicity stunts; they are part of a deliberate push to test humanoid robots in realistic, high-stress scenarios. A half-marathon, for instance, forces robots to navigate uneven terrain, maintain battery life over long distances, and cope with sudden obstacles. A hotel staffed entirely by robots could provide a controlled yet complex environment for testing service-oriented AI and physical interaction.

China was the undisputed champion of the games, and the country looks well placed to stay in top position moving forward—both at future competitions and in the humanoid robot industry as a whole. The medal table was almost entirely a Chinese affair, dominated in particular by AgiBot and Tien Kung, each scooping up more medals than nearly every other competitor combined, excluding the other. In part, that asymmetry reflected the lack of international competition. Although the games were framed as a global affair, 641 of 666 teams were Chinese, domestically representing 157 companies and 200 universities, according to state media. While there doesn't seem to be a public breakdown of entrants, the biggest US humanoid players like Tesla, Boston Dynamics, and Figure were conspicuous by their absence.

Nevertheless, the sheer diversity of Chinese institutions represented in Beijing was a show of force, and a sign of how quickly the country's robotics sector is maturing, even amid growing concerns about circular investment, thriving companies that lack viable products, and a possible humanoid bubble. Some analysts worry that the hype around humanoid robotics has attracted speculative funding and inflated valuations, with startups promising more than they can deliver. Yet the technical progress on display suggests that at least some of the investment is translating into tangible improvements in speed, agility, and dexterity. The challenge will be to convert those laboratory advances into reliable products that can perform economically valuable work.

It's not clear a stronger US showing at the games would've changed much. The US still has an edge in frontier AI and advanced chips, but China has been rapidly closing parts of that gap, while also making embodied AI a strategic national priority. The same cannot be said of Washington, which has for years paid much less attention to robotics and now trails China in nearly every regard, including manufacturing, deployment, and hardware. Some reports even suggest that recent efforts to ban foreign robots, a general policy squarely aimed at China, could backfire, given how dependent domestic firms are on Chinese components. The global supply chain for robotics hardware is deeply intertwined, and attempts to decouple may inadvertently slow down American innovation while accelerating China's push for self-sufficiency.

Catching up to China will take serious and concerted effort, but given how quickly the technology is moving, there's still time to make up ground. Washington is already treating other areas of AI as strategic priorities in its competition with Beijing; robotics could be one of them. There will be plenty of stumbling along the way, and, hopefully, plenty more robot fail videos too.

By the way

DARPA still runs robotics challenges, but they drew far more attention a decade ago. When the US government banned foreign robots, it didn't just ban humanoids and quadrupeds—it banned Roombas too. “The brains may come from the US, but the body could very well be Made In China,” is a common refrain in industry analyses urging Washington to bolster its hardware supply chain. Unlike language models, you can't simply scrape the internet to build an AI capable of interacting with the real world. A lot of that data has to be generated, which is why companies desperately want to film people doing chores, or send someone to houses to film them doing them.

Publications around the world have featured great sets of pictures showing highlights of the games. And why do we keep laughing when robots fail? An old but still good exploration of that shared joy in vintage coverage. You can learn a lot about a robot by kicking it, suggests a prominent magazine feature outlining the state of play in the humanoid industry. And it's not all about robot fail videos—some people hate them in real life too, as with Casio's fluffy AI pet thing, Moflin.


Source: The Verge News


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